
Step 1: Introduce the game and contents


Step 2: Let them know that someone is the victim and draws a danger card
The victim can embellish their cards with any detail they desire like what, where, why, and how things are happening.
They may also add stipulations to the card. for example, they could say that they do not want you to kill this squid because you have started to bond with it. This will force the players to think differently about how they approce their rescue
Step 3: Next thing to mention is that everyone else is a rescuer. They have a hand of 3 skill cards, 3 tool cards, and 1 plot twist card.
The rescuers will take turns to use 1 skill card and 1 tool card from their hand to develop and tell their story of how they will rescue the victim.
These cards can also be embellished. The cards are written to be open-ended and play on words to help with lateral thinking.
Step 4: When a rescuer is telling their story other rescuers have the ability to play a plot twist card thier story.
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Step 5: The victim chooses who has the best rescue and awards them the danger card. This acts as a point ant the first person to obtain 3 dangers is the winner.
Anyone can poke holes in another rescuer's story but the victim has final the say.
Step 6: playing the game! If there are any other questions you can refer to the rule sheet.